What could be worse than being trapped in a shopping mall full of
Zombies? How about an entire city? The Xbox One's first Dead Rising game
takes everything we love about the undead action series and turns it up
to 11, with bigger locations, crazier makeshift weapons and more
zombies on one screen than was ever possible on the Xbox 360.
Los Perdidos is bigger than both Dead Rising's Willamette mall and
Dead Rising 2's Fortune City; yet beyond the initial loading screen you
can get across the entire map without interruption. Clearly taking
inspiration from Los Angeles, Dead Rising 3's city looks positively tiny
compared to Grand Theft Auto 5's interpretation of the same location,
which is running on previous generation hardware.
It's still so big that you won't be able to traverse it safely on
foot; there are plenty of abandoned vehicles strewn throughout the city
streets, but these won't last long when driven head first into a crowd
of hungry flesh eaters. Luckily you play as greasemonkey Nick Ramos, who
can combine cars, bikes and trucks to create Mad Max-inspired vehicles
more suited to a zombie apocalypse than the average family sedan.
GET TO THE CHOPPA
Aside from the larger map and new ways to cross it, developers Capcom
Vancouver haven't changed the series formula too drastically. You still
have a set number of days to escape the city before a military strike
wipes out the zombie threat, as well as any survivors unlucky enough to
be caught in the blast. The game clock is always ticking, so you only
have a limited time to complete the story and get the good ending, but
there are hundreds of side missions along the way. These include helping
survivors, who then join your posse to be called on from any safe house
when you need some backup, and defeating psychopaths.
New zombie types pose an additional challenge - these ex-firemen carry axes
These optional boss fights provide a much greater challenge than the
average zombie and can unlock more powerful weapons or shortcuts across
the map once defeated. Each one takes the series' trademark black humour
to new levels as the larger than life characters lose track of their
sanity amidst the zombie apocalypse. They make a welcome break from the
main plot, which takes itself a little too seriously, although you can
of course still turn up to every story-advancing cut-scene in a woman's
summer dress and go-go boots to add your own fun.
WE CAN REBUILD HIM
Being a mechanic by trade has other benefits. Nick can combine everyday
objects to create deadly combination weapons that increase your
zombie-killing prowess. This can be done at any time, as long as you
have the relevant blueprints and the objects themselves; this is much
better than the workbench system of the previous game, as it saves you
from backtracking across the expansive map quite so frequently.
Further into the game some of the fun is lost as you can simply take
any previously picked up weapon from a locker in each safe house, but it
will still take a long time until you've tried every weapon. The list
of potential combinations is expansive, starting with the basics and
getting increasingly wacky as you find more blueprints. Throwing some
nails and a baseball bat together may sound like common sense, but why
bother when a car battery and a traffic light create a lightning staff
that Gandalf himself would be jealous of?
The Roller Hawg combines a bike with a steamroller, and is one of the most effective vehicles in the game
You'll need everything you can get your hands on, as the sheer number
of zombies that stand between you and escape is simply staggering.
According to the developers, the Xbox One is able to display three times
more zombies at once than was possible on the Xbox 360; turning a
corner to find an entire horde baring down on you for the first time is
quite an experience. In other respects though, Dead Rising isn't the
technical marvel we were hoping for. The game runs at 720p before being
upscaled by the console, leaving a lot of jagged edges and lines.
There's an awful lot of texture and object pop-in, and the frame rate
occasionally drops into choppy sub-30fps territory.
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