Thursday, November 28, 2013


Konami has confirmed that its upcoming football game will not be ported to the next-generation or handheld consoles.




© Konami


'PES 2014' screenshot



"Not in the business for highres nextgen ports," PES European community manager Adam Bhatti wrote on Twitter. "We can't and shouldn't do that. Bad habit etc.

"So the fact we're not on PS4/Xbone with PES 2014 is simple. We can't and shouldn't be just using higher quality textures etc should be new.

"In the past people accused us of being lazy. We're adamant of not making the same mistakes, and making sure we create amazing football games.




© Konami


'PES 2014' screenshot



"It's hardly amazing making the nextgen version prettier. We shouldn't have that mentality, and you shouldn't expect that. Aim higher.

"I'm a gamer like you, can't wait for nextgen, so I feel your pain. But once u see #PES2014 in action, that pain will disappear. It's stunning."

Bhatti said Konami was making a PSP version "because there's still demand for it", but claimed that "the install base isn't great" for Vita.




© Konami


'PES 2014' screenshot



PES 2014 revealed new screenshots and details earlier today, including its TrueBall Tech, Motion Animation Stability System and AI Heart system.

Further details of PES 2014, including additional licensed competitions and new online features will be announced "shortly".

PES 2014 will be released for PlayStation 3, Xbox 360, PC and PSP later this year.

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What do you think?

The PS4 has already been announced and there are many people who expect the Xbox 720 to be announced sometime not to far from now as well, but is there a good and a bad to announcing a next-generation console earlier than later?
View all 10 photos

According to a report from GamesIndustry on Thursday, EEDAR vice president Jesse Divnich talked about how it was smart on the part of Sony to announce the PS4 when they did.
"It was wise of Sony to announce the hardware and key features early in the year.
"By announcing early and at an isolated event, it allows Sony to capture 100% of the attention of gamers, technology enthusiasts, and industry insiders; whereas historical hardware announcements would occur at E3, which often created a mind-share battle between others announcing new technology.
"Sony's announcement now gives publishers plenty of time to prepare for E3 and it shifts the focus of the show to the software, which ultimately is what gamers look forward to the most," Divnich said.
Divnich then talked about the pros and cons of announcing a system like the Xbox 720 and PS4 early.
"There are pros and cons to both announcing early and potentially being the first market, but what it comes down to is the current sentiment in the market.
"If the market is vibrant, thriving, and innovation is still occurring, you generally want to abstain from being first to market with a new technology.
"In our current climate, console sales have stagnated. We've squeezed nearly every bit of innovation out of the current platforms and consumer interest in high-definition gaming is waning. Sony's timing was perfect," Divnich said.
Divnich then said he thinks it was the best move for Sony to announce first and then talked about how he isn't surprised with the fact that Sony did not mention price.
"Sony's best chance at changing momentum is being first to market.
"For competitive reasons, I am not surprised that pricing was not discussed.
"I think Sony learned a valuable lesson with the launch of the PlayStation 3 and I wouldn't expect the same mistakes to be made next generation. We wouldn't expect pricing announcements until closer to launch," Divnich said. 

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Xbox 720 vs. PS4: The pros and cons of early announcements (Photos)
hile Microsoft today revealed a comprehensive list of every Xbox One launch game, Sony's been doing things a bit more haphazardly.
We've yet to see a single unified list of PS4 launch titles, but Sony did reveal a slew of new ones during its Gamescom press conference earlier today.
In case you missed it, that was the presentation during which Sony revealed the PS4's release date as well.
So now that we know when you'll be playing on PS4, how about we explore what you'll be playing?
PS4 launch games: the list grows
Update: Sony teased that Minecraft is heading to the PS4, and game creator Markus Persson later chimed in that the news was indeed true. The game should be available at launch, and it's a big win for fans of the game and the console alike. Not only that, but Minecraft will make its way to PS3 and Vita as well. Xbox One is still getting its own special edition of the game, but Sony isn't letting its rival have all the blocky fun.

Mixed messages

Sony's official message right now is that 15 games will be available as physical Blu-ray releases at the PS4's launch:
  • NBA 2K14 (Visual Concepts, 2K Sports)
  • Call of Duty: Ghosts (Infinity Ward, Activision)
  • Skylanders Swap Force (Vicarious Visions, Activision)
  • Need for Speed: Rivals (Ghost Games/Criterion Games, EA)
  • Battlefield 4 (EA DICE, EA)
  • Madden 25 (EA Tiburon, EA)
  • FIFA 14 (EA Canada, EA)
  • NBA Live 14 (EA Tiburon, EA)
  • Killzone: Shadown Fall (Guerilla Games, Sony)
  • Driveclub (Evolution Studios, Sony)
  • Knack (SCE Japan, Sony)
  • Assassin's Creed IV: Black Flag (Ubisoft, Ubisoft)
  • Watch Dogs (Ubisoft, Ubisoft)
  • Just Dance 2014 (Ubisoft, Ubisoft)
  • LEGO Marvel Super Heroes (TT Games, Warner Bros. Interactive)
But the PS4 launch includes 33 titles total including digital releases by the end of the year, and since the console's announcement, including today's Gamescom presentation, plenty of others have been revealed. Some of these games may release in or close to the PS4's launch window:
  • Destiny (Bungie, Activision)
  • Diablo 3 (Blizzard, Blizzard)
  • Mad Max (Avalanche Studios, Warner Bros. Interactive)
  • Minecraft (Mojang)
  • The Witcher 3: Wild Hunt (CD Projekt Red, Warner Bros. Interactive)
  • The Division (Ubisoft, Ubisoft)
  • Dragone Age 3 (BioWare, EA)
  • Hohokum (Honeyslug)
  • Planetside 2 (Sony Online Entertainment)
  • Warframe (Digital Extremes, Sony)
  • Blacklight: Retribution (Zombie Studios, Perfect World Entertainment)
  • Shadow of the Beast (Heavy Spectrum)
  • The Order: 1886 (Ready at Dawn, Sony)
  • Infamous: Second Son (Sucker Punch, Sony)
  • Rime (Tequila Works)
  • Hell Divers (Arrowhead)
  • Everybody's Gone to the Rapture (thechineseroom)
  • Resogun (Housemarque)
  • Tiny Brains (Spearhead Games)
During the Gamescom presentation Sony also mentioned a ton of additional PS4 indie games without concrete release dates, including:
  • Assault Android Cactus (Witch Beam)
  • Fez (Polytron Corporation)
  • Final Horizon (Eiconic Games)
  • Samurai Gunn (Teknopants)
  • Starbound (Chucklefish)
  • Switch Galaxy Ultra (Atomicom)
  • The Binding of Isaac: Rebirth (Nicalis)
  • Velocity 2X (FuturLab)
  • Guns of Icarus Online (Muse Games)
  • N++ (Metanet)
  • Hotline Miami 2: Wrong Number (Dennaton Games/Devolver Digital)
  • Rogue Legacy (Cellar Door Games)
  • Volume (Mike Bithell)
  • Wasteland Kings (Vlambeer)
And don't forget that virtual tech demo known as The Playroom will be included on every PS4 by default.

Making PlayStation history

At Gamescom, the PS4's lead system architect Mark Cerny shared some of Sony's thinking when designing the console and its launch lineup.
"We knew that performance would be critical," he said, adding that the PS4 was designed to be 10 times more powerful than any console that's come before.
Software was also a focus, and "the result is the strongest launch lineup in PlayStation history," Cerny said.

related to  :  
http://media.officialplaystationmagazine.co.uk/files/2013/03/God-of-War.png
The Kratos formula is tried and tested – some may even say tired – but the inevitable onset of familiarity doesn’t stop God Of War: Ascension from being a spectacular action game. The combat is still as smooth and vengeful as ever, but the tone has been altered to give a more personal side to Kratos. The result is a single player game that doesn’t always reach the Olympus-sized heights of God of War 3, but the great new multiplayer stretches the longevity to last you far longer than your everyday Ancient Greek romp. It’s also the 
closest thing you’ll get to PS4 visuals in 2013.
After some initial confusion regarding European devs Sony have sent over a full list of all third party 
developers working on PS4. 126 in total. That’s a lot of games then. You can probably make a guess as to what’s coming as well from some: Criterion? Bethesda? IO Interactive? Hmm…

PS4 third party developers

The previously reduced Euro dev count it back up to 30. Here’s the full list split into territories. Let the sequel speculation begin:

EUROPE / PAL


30 companies in total
2K Games
Avalanche Studios
Blitz Games Studios
Bohemia Interactive
CD Projekt RED
CLIMAX STUDIOS
Codemasters
Creative Assembly
Criterion Games
Deep Silver
GHOST GAMES – AN EA STUDIO
Hello Games
IO Interactive
Just Add Water (Developments), Ltd.
keen games
Lucid Games Ltd
MercurySteam
Ninja Theory Ltd
Nixxes Software BV
Paradox Interactive
Rebellion
Saber Interactive
Splash Damage
Stainless Games Ltd
Starbreeze Studios
Sumo Digital
TEAM17 DIGITAL LTD
TT Games
YAGER
Zen Studios

ASIA


4 companies in total
BLUESIDE Inc.
Ratloop Asia Pte Ltd
Red Hare Studios
XPEC Entertainment Inc

JAPAN


45 companies in total
ACQUIRE Corp.
ARC SYSTEM WORKS CO.,LTD.
ARTDINK CORPORATION
ASCII MEDIA WORKS Inc.
Bethesda Softworks, LLC
CAPCOM
Chara-Ani Corporation
CRAFTS & MEISTER CO.,LTD.
CyberConnect2 Co.,Ltd.
D3 PUBLISHER Inc.
Dimps Corporation
Electronic Arts Inc.
FromSoftware, Inc.
GANBARION Co., Ltd.
Genki Co., Ltd.
Granzella Inc.
GRASSHOPPER MANUFACTURE INC.
GungHo Online Entertainment, Inc.
GUST CO.,LTD.
IDEA FACTORY Co., Ltd.
IMAGEEPOCH INC.
Index Corp.(ATLUS)
KADOKAWA GAMES,LTD.
KADOKAWA SHOTEN CO., LTD.
Konami Digital Entertainment Co., Ltd.
LEVEL-5 Inc.
MAGES. Inc.
MarvelousAQL Inc.
NAMCO BANDAI Games Inc.
NAMCO BANDAI Studios Inc.
NIHON FALCOM CORPORATION
Nippon Ichi Software, Inc.
O-TWO inc. (peakvox)
PlatinumGames Inc.
SEGA Corporation
SPIKE CHUNSOFT Co.,Ltd.
SQUARE ENIX Co., Ltd.
SystemSoft Alpha Corp.
TECMO KOEI GAMES Co.,Ltd.
TOSE CO., LTD.
tri-Ace Inc.
Ubisoft Entertainment
WILL CO., LTD
XING Inc.
YUKE’S Co.,Ltd

NORTH AMERICA



47 companies in total
17-Bit
5th Cell Media LLC
Activision Publishing, Inc.
Armature Studios
Behaviour Interactive
Bethesda Softworks, LLC
Blind Squirrel Games®
Certain Affinity, Inc.
Darkside Game Studios, Inc.
Devolver Digital
Disney
Double Fine Productions, Inc.
Double Helix Games
DrinkBox Studios Inc.
Edge of Reality, Inc.
Electronic Arts Inc.
FarSight Studios
Gaijin Games, Inc.
Gearbox Software
HB Studios Multimedia
Heavy Iron Studios, Inc.
High Voltage Software, Inc.
inXile Entertainment Inc.
Iron Galaxy Studios, LLC
JETPACK Interactive Entertainment Ltd.
Klei Entertainment Inc.
Lab Zero, Inc
LucasArts, a Lucasfilm Ltd. company
Metanet Software Inc
Minority Media Iinc.
Nicalis, Inc
Panic Button, LLC
Psyonix Studios, Inc.
Slant Six Games
Sony Online Entertainment LLC
Spark Unlimited
Spry Fox LLC
SuperVillain Studios
Take-Two Interactive Software, Inc.
Telltale, Inc
Tribute Games Inc.
Turtle Rock Studios, Inc.
Ubisoft Entertainment
vBlank Entertainment Inc.
Warner Bros. Interactive Entertainment, Inc.
WayForward Technologies, Inc.

Zombie Studios, LLC
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tween two real heavyweights of the industry. The Xbox One vs PS4 fight for festive supremacy ratcheted up a notch recently when Sony announced the release details of the latest incarnation of their ever popular console, with the official date named as November 15th. The onus thus shifted to Microsoft, with gamers eager for the home computing giant to finally reveal when they will be able to get their hands on the third generation of the Xbox console. A recent announcement from Microsoft informs us that the date in question will be November 22nd, just one week after the Sony release.
Xbox One vs PS4
Although most of us wont get the chance to test drive either console until the run-up to Christmas is well under way, we do at least have enough information about what we can expect to be able to make some comparisons. So, on paper at least, we can see just how these eagerly anticipated next generation consoles stack up against each other. So, without further ado, let’s take a look of the tale of the tape.
Processor:
With both manufacturers opting for a chip-set made by AMD, hardware comparisons are made all the easier. Both consoles are fitted with the same 8 core processor, with average clock speeds of 1.6GHz. Verdict: Dead heat!
Graphics:
Although they both sport an impressive AMD GPU, the PS4 does significantly more so with 50% more power than the Xbox One. The raw stats tell us that the Playstation 4′s GPU has 1152 cores while the Xbox One’s has 768. Verdict: PS4 takes a slight lead.
Ram:
With the marginally faster GDDR5 8GB memory, the Playstation 4 again comes with the better hardware. The Xbox One uses the slower GDDR3 8GB memory. Verdict: PS4 begins to pull clear.
Storage:
Another aspect where there is nothing to separate the two Goliaths is in the storage department, with them both boasting an ample 500GB hard drive for storing games. Verdict: Xbox One still in hot pursuit.
Other:
Both consoles have internet connectivity via Ethernet cable and WiFi, DVD & Blu-Ray compatible drives, and HDMI output. Interestingly though, the Xbox One will comes shipped with the Kinect 2 included in the bundle. Verdict: Xbox One draws level.
Price:
The most important statistic for many potential buyers is how hard will they be hit in the pocket. The Xbox One will set you back $499.99. The Playstation 4 however is a significant $100 cheaper, ringing up at $399.99. Verdict: PS4 pulls away to take a slight lead.

Will the PS4′s Extra Muscle Make A Difference?

Playstation 4In all fairness, the differences between the Xbox One vs PS4 are pretty minor. And, with games that are released on both platforms, the slight hardware superiority of the Playstation 4 wont even get utilized anyway. This is because games are not developed separately for each console. Rather games will undergo one single development process, and then get ported to each console for final testing and eventual release. Therefore each game will have to be developed so that it only meets the hardware specifications of the device with the lower spec, to ensure it will run on both devices. Only games that are developed solely for use on the PS4 can take advantage of its extra beef, and even then the difference is unlikely to be very significant anyway.

PS4 at Amazon.com

Can The Xbox One Recover From A Shaky Start?


Xbox OneWhen the Xbox One was first announced, Microsoft released details of certain restrictions people would encounter with their new console. Firstly, they decided that each set would need to connect to the Internet daily in order for it to continue to operate. Secondly, they spoke of plans to use a new type of DRM (Digital Rights Management) on all titles that would restrict your ability so sell old unwanted games and to lend games to friends. With the gaming public in uproar over Microsoft’s approach to their gaming freedom, and the new Playstation 4 surging in popularity as a result, Microsoft appear to have realised that they shot themselves in the foot big time. In August, Microsoft backtracked and announced it had cancelled these planned restrictions. That leaves the playing field much more even, but it remains to be seen if it is enough to catch up to the PS4.

related to :  Xbox One Vs PS4
3

Store.
Yesterday gamers reacted in anger when it emerged that EA was charging a whopping £63 for its PS4 games, including FIFA 14 and Battlefield 4, when bought from the PlayStation Store.
Curiously, this figure was £8 more than the games cost on Xbox One's Games Store.
Now, EA games cost £59.99 - a £3 reduction, but still £5 more than on Xbox One.
EA is yet to explain this price difference. Eurogamer has once again asked the publisher for comment.
1
FIFA 14 from the PS4 PlayStation Store.
ORIGINAL STORY: EA's five PlayStation 4 games cost an eye-watering £63 from the PlayStation Store.
The PS4 isn't out in the UK yet, but the UK PlayStation Store is now live - and we've been able to verify game prices.
EA's five next-gen games are FIFA 14, Battlefield 4, NBA Live 14, Need for Speed: Rivals and Madden NFL 25.
The following is the list of games currently on the PlayStation Store in the UK, alongside their prices:
  • Angry Birds Star Wars: £32.99
  • Assassin's Creed 4: Black Flag: £57.99
  • Battlefield 4: £62.99
  • Call of Duty: Ghosts: £54.99
  • Contrast: £12.79
  • FIFA 14: £62.99
  • Injustice: Gods Among Us Ultimate Edition: £52.99
  • Just Dance 2014: £42.99
  • Killzone Shadow Fall: £52.99
  • Knack: £52.99
  • Lego Marvel Super Heroes: £52.99
  • Madden NFL 25: £62.99
  • NBA Live 14: £62.99
  • Need for Speed: Rivals: £62.99
  • Putty Squad: £13.99
  • Resogun: £12.79
  • Super Motherload: £11.99
  • Trine 2: Complete Story: £14.49
  • Warframe: free
2
FIFA 14 from the Xbox Games Store.
EA's PS4 games are £8 more than their Xbox One counterparts. FIFA 14 and co are £54.99 on the Xbox Games Store. Eurogamer published an article listing the games, their install sizes and prices from the Xbox One Games Store last week.
Even EA DLC is more expensive on PS4. Battlefield 4 premium is £39.99 on Xbox One and £42.99 on PS4.
Why the high cost on PS4? We've asked EA UK for comment.
EA isn't the only publisher with higher PS4 prices. Ubisoft is at it too, although the price differential is lower: £3.
Assassin's Creed 4 is £58 on PS4 and £55 on Xbox One. Just Dance 2014 is £40 on Xbox One and £43 on PS4. We've asked for comment.
It should be noted that both Microsoft and Sony do not set the price of third-party published games on their digital store fronts.
Meanwhile, gamers are complaining about how much these games cost in the UK compared to how much they cost in the US, where Sony is charging $59.99 for digital PS4 games.
One upset customer is Tim Kane, who contacted Eurogamer to say he was considering cancelling his PS4 pre-order.
"This is why I am VERY MUCH considering cancelling my PS4 pre-order," he said. "I urge others to do the same.
"It's insulting that you would charge MORE for digital purchases that cost LESS to deliver, and that are arguably LESS VALUABLE to the consumer as they hold ZERO resale value.
"The fact that such disparity appears to be market dependent suggests that some markets are given more (less) respect than others. It's offensive, it insults our intelligence as consumers, and it's downright despicable business practice.

"Please revisit your digital marketplace pricing policies, as this alienates consumers and puts them at odds with adopting what should be a truly next-gen digital platform."
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EA PS4 games cost an eye-watering £63 from PlayStation Store

0The PlayStation 4 and Xbox One may not offer an enormous jump over last-generation graphics out of the gate, but the SoCs inside the consoles — semi-custom APUs made by AMD — are a huge leap forward in terms of integration and capability. Both consoles integrate functionality that was previously broken out into multiple chips, using the most advanced 28nm process currently available. A new teardown of the PS4 gives us a look at how the SoC itself was assembled — and how Sony chose to hedge its bets a little when it came to yield. (For some real-world speed comparisons between the Xbox One and PS4, watch our exclusive side-by-side speed test video.)

Chipworks has published multiple die photos of the SoC, and they show us some very interesting things about how the chip was built.
PS4 SoC
First off, this should settle, beyond any question, exactly which CPU architecture the processor is based on. Despite continuing claims from some that the SoC must contain a higher-end Kaveri/Steamroller-class CPU, the tiny x86 cores implemented here are clearly based on Jaguar/Kabini. Each core is roughly 3.1 millimeters square — exactly the size AMD gave for that chip. The large (rather plaid) boxes in each quad-core arrangement are the L2 cache. Memory I/O wraps all three sides of the die, which makes sense — the SoC itself uses a GPU-style memory layout. It’s not clear from this diagram whether HSA is implemented on the chip or not, though it might be possible to identify the IOMMU unit that HSA requires with a close analysis.
Speaking of the SoC, this is one big puppy.
PS4 SoC external
Die size on the chip is 328 mm sq, and the GPU actually contains 20 compute units — not the 18 that are specified. This is likely a yield-boosting measure, but it also means AMD implemented a full HD 7870 in silicon. According to Chipworks, the GPU is 88 mm sq, and takes up about a third of the total die. Looking at AMD’s published figures for the HD 7870, however, the Pitcairn GPU core is a 228 mm sq part. So which is correct? Probably both. Chipworks is only counting the cores as part of the GPU, whereas the full Pitcairn die contains memory controllers, audio processing blocks, video encode/decode hardware, the PCIe 3.0 bus interface, and a number of other low-level silicon blocks that increase total die size. The actual streaming processors are only one component.
If you ever wondered how Chipworks reverse-engineers chips to get these die shots, incidentally, read this story: How to crack open some computer chips and take your own die shots.

The Wii U’s design was a bit prophetic

One of the interesting things about the PS4′s design is how closely it echoes the Wii U’s design. While the PS4 is far, far more powerful than the Wii U, Sony made very similar decisions about where to spend its transistor budget. As some of you may recall, the Wii U’s GPU is far larger than its CPU — the latter is a triple-core version of the Broadway core that powered the Wii (which was, itself, a higher-clocked version of the GameCube CPU). The GPU, while still underpowered by current standards, integrated far more computational horsepower than the old Hollywood GPU inside the Wii.
If you look back at die sizes for the PS3 and Xbox 360 era, the CPU and GPU were very nearly equal partners. The PS4 on 28nm is still a third larger than the integrated PS3 on 40nm — if both were built at 28nm, the PS4 would be twice the size of its predecessor. This also helps explain the tension between pushing more graphics horsepower into the next generation and the need to ship a product, period. Beefing up the PS4 further would have cost more and made the chip more complex. Waiting for 20nm, when costs were more manageable, would have meant waiting a year or more while TSMC ironed out the bugs in its process. Giving the Xbox that kind of lead time was likely untenable to Sony executives.

Sony will almost certainly take the PS4 through the same die shrink process that characterized the PS3, but not for at least a year — TSMC is set to begin volume production of 20nm starting in Q1 2014, but won’t be ready to transition a part as complex as this one for quite some time.

The good: The PlayStation 4 serves up dazzling graphics, runs on a simplified and logical interface, and boasts a fantastic controller. It's also $100 cheaper than rival Xbox One and has the upper hand on indie and day one digital-only offerings.
The bad: Triple-A titles are lacking at launch, and the PS4 won't come close to matching its predecessor's gaming or software library for months -- or possibly years. PS3 games aren't compatible, though Sony is hinting that its Gaikai game-streaming service will open the door to retro gaming in 2014. The PS4 also has no DLNA compatibility or media playback support which made its predecessor such a great all-around content player.
The bottom line: The PlayStation 4's beautiful graphics, blazing interface, and near-perfect controller make it a worthy successor to the PS3, but it would be wise to wait for more titles and features before you buy.


November 15. That's the day Sony unleashes the PlayStation 4, the long-awaited follow up to the company's PlayStation 3, a machine that debuted all the way back in 2006. The road leading up to launch has been tedious and bloodied by an intense rivalry with Microsoft's Xbox One, due exactly one week later.
Both new consoles arrive with their own marketing spin designed to claim the gaming throne: at $400, the PS4 is the “affordable” next-gen machine, whereas the $500 Xbox One promises an ambitious, always-on integration with live TV that aims to subsume your cable box.
Without these distinctions, however, Sony and Microsoft consoles could be separated at birth. Both offer powerful HD graphics that nearly match high-end gaming PCs. Each delivers a small initial set of non-gaming streaming entertainment apps, and a relatively underwhelming slate of exclusive games out of the gate. Meanwhile, both offer a near carbon-copy lineup of third-party games, including the requisite roster of EA Sports titles, and the latest installments of the Call of Duty, Assassin’s Creed, and Battlefield franchises -- all of which have already been released on the PS3 and Xbox 360.
The PS4 and the Xbox One also share one ugly defect: neither console can play games purchased for their respective predecessors. Your library of PlayStation 3 or Xbox 360 discs is not welcome here.
That’s the playing field onto which these two next-gen consoles arrive this holiday season. So, which console is right for you? Is it worth spending $400 or more on a new console now? Does the PS4 make the case for PS3 owners to upgrade -- or for Xbox 360 owners to switch?
It’s a lot to digest, so let’s get started. I'll walk you through the future of Sony gaming.

Editors' note (November 13, 2:45p.m. PT): This review has been updated from its original version with additional hands-on impressions and a rating, now that we've had a chance to use the PS4 with the 1.50 "day one" firmware installed. We will update the content herein (and alter the rating if needed) as we continue to live with the console -- and, soon, the Xbox One -- in the days, weeks, and months ahead.

PS4, unboxed (pictures)

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What's in the box
Included inside every PlayStation 4 box is the console, power cord, a 6-foot HDMI cable (finally!), a DualShock 4 controller, a Micro-USB cable (to charge the DualShock 4), and a monoaural earbud for online chat. (The earbud plugs directly into the DualShock controller; you can alternately use any pair of headphones with a standard 3.5mm plug.)
 (Credit: Sarah Tew/CNET)
The PS4 won't be sold in multiple models this time around. There's only one version, a 500GB model that retails for $400. This is $100 less than an Xbox One, though the latter ships with its camera and voice/motion-sensing peripheral, Kinect, in the box. It'll cost you $60 extra to pick up the PlayStation Camera for the PS4 -- which I'll get to a little later. That model provides some of the same features as the Kinect, but it's less sophisticated than Microsoft's, and isn't as tightly integrated into the system.
For early adopters, Sony is also throwing in a free month of PlayStation Network Plus and a free month of the Sony Music Unlimited music-streaming service, as well as a $10 credit for the PlayStation Store. Day one free downloadable games for PlayStation Plus include Resogun and Contrast. (Owners of some PS3 titles can upgrade to the PS4 version for just $10 each, for a limited time.)
The hardware
Despite its smallish size -- at least compared with an Xbox One -- the PS4 packs a lot of power under the hood. The box is 2 inches high by 11 inches wide by 12 inches deep, weighs about 9 pounds, and packs in 8GB of DDR5 RAM. The CPU is a low-power x86-64 "Jaguar" eight-core chip, and the graphics are powered by a 1.84 TFLOP AMD Radeon "next engine." The fine print may not impress the layperson, but suffice it to say, the PS4's innards are in line with a mid- to high-end gaming PC.
 (Credit: Sarah Tew/CNET)
Like previous PlayStations before it, the PS4's 500GB hard-disk drive is user replaceable (a standard SATA laptop hard drive or SSD will work), something I'm thrilled Sony has decided to keep intact. That 500GB may seem like more than enough storage, but with game sizes beginning to flirt with 50GB apiece, that might not cut it a few years down the road.
The PS4 boasts a striking angular design with a modestly low profile. The front end angles toward the user, sleekly hiding two USB 3.0 slots to the right and a slot-loading 6x Blu-ray drive to the left. Between these two ports are touch-sensitive power and eject buttons that give off familiar PS3 beeps when activated.
 (Credit: Sarah Tew/CNET)
Around back of the PS4 are four simple interfaces in addition to a standard power connect -- the same size plug each PlayStation in the past has adorned. From left to right there's an optical audio, HDMI, Ethernet, and auxiliary port, which is used for the optional PlayStation Camera.
Note that the PS4 must be connected to an HDTV with an HDMI input; there are no analog (composite or component) outputs for this PlayStation.
The PS4 is equipped with wireless 802.11 b/g/n protocols (but not 5Ghz nor the new 802.11ac standard) and also supports Bluetooth 2.1. That said, Sony has indicated that most current Bluetooth peripherals -- including headsets and older DualShock 3 PS3 controllers -- won't work with the PS4. The main exception is the PlayStation Move -- if and when there's a PS4 game that's designed to work with it.
The PS4 has two power off modes when not in use. It can be turned completely off or it can be put into standby mode. It's worth noting that the PS4 must be on or in standby mode to receive automatic updates or be woken up remotely.
The top surface of the PS4 is one-third glossy and two-thirds matte black. Between these finishes is a slick multicolor LED that glows amber in standby, white while powered on, and blue when booting up.
Unlike the Xbox One, which must rest horizontally, the PS4 can be used vertically as well. Sony recommends using a dedicated stand for vertical operation, but the PS4 seems to sit on its side just fine by itself.

Not included: PlayStation Camera
(Credit: Sarah Tew/CNET)
Not included with the PS4, the aforementioned PlayStation Camera is a $60 accessory that allows you to control your PS4 with your voice. It'll also recognize your face and log you in should you set it up that way. Its functionality is quite similar to the Xbox One's Kinect, though it doesn't feature any IR blasting support. In fact, there's no IR port on the PS4 hardware, either, so you're stuck using the DualShock 4 controller when watching movies or streaming video. (Sony says a special Bluetooth remote is in the works, but didn't supply an ETA.)
Built into the PS4's operating system is interactive software called The Playroom that creatively demonstrates the PlayStation Camera's place in the PS4 environment. If you don't have the camera, The Playroom falls flat.
Gameplay
So what does playing a PlayStation 4 feel like? Quite honestly, it's a lot like the PlayStation 3. There's a noticeable bump in graphics, of course, but it's logical to assume the real heavy hitters won't have their day until we're deeper into the system's life cycle. Like I mentioned earlier, the jump in visuals is not as dramatic as it was going from SD to HD. Also, PC gamers with the luxury of a souped-up machine probably won't be much impressed at all. It's also worth mentioning that some cross-platform games like Assassin's Creed IV: Black Flag don't look nearly as good as PS4-exclusive games like Killzone: Shadow Fall.

All the PS4 games fit to play on November 15 (pictures)

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Not all of the PS4's launch software received the next-gen "port" treatment. A lot of the sports games (FIFA 14, Madden 25, and NBA 2K14) are reworked from the ground up and run on next-gen engines to take better advantage of the new hardware. Of course, these next-gen games will be available for the Xbox One as well.
In terms of gameplay, the PS4 experience is greatly improved thanks to the fantastic DualShock 4 controller. Nearly every genre I tested seems to benefit from the redesign.
During any gameplay session you can suspend the action and back out into the Dynamic Menu. Double-tapping the Home button will bring you back to the game or you can manually select it from the menu. However, if you put the system in standby mode or turn it off, you'll lose your gameplay session.
Sony has been very vocal about the PS4's support for independent game development and plans on offering a healthy selection of titles at launch and soon after. These titles can only be accessed through the PlayStation Store exclusively.
 (Credit: Sony)
Game saves are synced in the cloud (and backed up locally as well) and can be accessed on any PS4 you log in to as long as there's an Internet connection -- though you'll need to be a PlayStation Plus member to make use of this. I'll dive deeper into account management later on.
Of course we can't overlook backward compatibility. For all intents and purposes, there is no disc-based backward compatibility at all on the PS4 -- none of your PS3 games will work on this machine. (Xbox 360 games are similarly incompatible on the Xbox One.) However, Sony has teased streaming capabilities that the company plans on implementing thanks to its acquisition of Gaikai last year. The service won't go live until 2014, but the plan right now is to have a portion of the PS3 library available for streaming play. Of course, that will require a wicked-fast high-speed Internet connection and -- probably -- the repurchasing of the titles you want to play (or at least a subscription to Sony's PSN Plus service).
For now, those PS3 owners who purchase a PS4 are out of luck with their current game collection, but some games (Like Assassin's Creed IV: Black Flag) will let gamers upgrade to the PS4 version for a small fee. In Assassin Creed IV's case it's $10.
The PS3's answer to Xbox 360 Achievements, known as Trophies, continues on the PS4 and will merge both PS3 and PS4 trophies together. The PS4 introduces a dynamic trophy system where developers can program new trophies as well as classifying the rarity of items based on the performance of other players.
The controller
While the Xbox 360's controller was the seemingly perfect evolution of the original Xbox's pad, the DualShock 4 is just as, if not more of an impressive realization. It felt absolutely wonderful and addresses nearly all of the shortcomings of the DualShock 3 (the predecessor controller that shipped with the PlayStation 3). Unlike the slippery dome coverings of the DualShock 3's sticks, the two analog sticks on the new controller have smaller embossed faces that make for much easier control. The DualShock 4's sticks flank the familiar PlayStation Home button and audio speaker that is built into the controller. (Don't worry -- audio from the controller can be turned off.) Below the PS Home button is the headset jack (for online chat and game audio) and an "EXT" port for use with something else down the line. Sending PS4 game audio through the controller will only give you stereo sound, but just having the option to do is a small revelation. If you want to send chat and game audio through the headphone jack, the audio being sent through the HDMI port will cut out. You'll need a mic-equipped pair of headphones (like one you might use with your smartphone) to have game audio and chat in one shot.
 (Credit: Sarah Tew/CNET)
The DualShock 4 is wider than the DualShock 3, perhaps to fit the controller's clickable touch pad that sits between the Share and Options buttons. The touch pad works just like a laptop touch pad and feels equally as responsive. The Share and Options buttons replace Start and Select. Though they occasionally function like their predecessors, they are also used to activate game DVR footage and sharing.
The L1, L2, R1, and R2 buttons have all received redesigns as well, but no button on the pad seems to have benefited more than the L2 and R2 triggers. These now extend out and feel much more comfortable to pull. The DualShock 4 also has two rumble motors so developers can localize the vibration feedback contextually within a game.
 (Credit: Sarah Tew/CNET)
Like the DS3, the DS4 has a six-axis motion-sensing system, which encompasses a three-axis gyroscope and a three-axis accelerometer. A fun little note here: you can click the right stick during text entry to get a tiltable keyboard that's slightly quicker than entering letters manually.
You'll likely notice the glowing light emanating from the DS4's back. It's designed to work with the PlayStation Camera accessory and will change colors if there's more than one controller connected to the system. Below it sits a Micro-USB port for charging the controller's built-in rechargeable battery.
Additional DualShock 4 controllers will cost you $60 each. The console supports up to four.
The interface
Both the PlayStation 4 and Xbox One have made substantial efforts in streamlining the user interface. The PlayStation 3's cross-media-bar has evolved into the PlayStation 4's "Dynamic Menu" that casts a blanket of  simplicity throughout the operating system, logically grouping like-minded items together.
It basically consists of two horizontal rows, the top filled with icons for various functionalities like Friends, Trophies, and Settings, and a thumbnail lower row that is populated by recent activities like the last game you've played, shared game DVR clips, downloaded titles, Web access, other media, and more.
 (Credit: Sarah Tew/CNET)
When you highlight an item in the Dynamic Menu, "live" items from the PlayStation Network (PSN) will populate with relevant content for you to browse.
Signing up on the PSN for the first time will require a 323MB day 1 download that will unlock most of the console's connected features. You don't need to update in order to play games, but it's highly recommended for everything else the PS4 can do.
Those who own a PlayStation Vita can connect the portable to the PS4 to activate remote play. Setup is fairly simple and it actually works well, but performance all depends on the strength of your home network. The concept is similar to what Wii U owners can do with that console's GamePad controller except for the fact that PS4 remote play uses your home. It's a godsend when your PS4 TV is being used up, but it's not a bulletproof work around because of its reliance on an ever-changing connection speed. While it's entirely possible down the line, you won't be able to play your PS4 outside of your home network.

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